HUMAN-COMPUTER INTERACTION (HCI)
- Description
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HUMAN-COMPUTER INTERACTION (HCI)
COURSE DESCRIPTION
This course provides a comprehensive introduction and deep dive into HCI, so you can create designs that provide outstanding user experiences. Whether you are a newcomer to the subject of HCI or a professional, by the end of the course you will have a deep understanding of what it means to be a user and how to implement user-centered design for the best possible results
WHAT YOU WILL LEARN
• An introduction to all aspects of Human-Computer Interaction
• How to carry out the design process involved in interaction design, navigation design, and screen design
• How cognition and perception, which encompass attention, memory, thought, the “senses” play a role in affecting the experience of interactive design
• How emotion affects user experience
• How to implement windowing systems, applications, architectures, and frameworks
• How to evaluate user experience using numbers and statistics
TARGET AUDIENCE
• UX designers who want to gain in-depth theoretical knowledge to augment their experience
• Project managers looking to understand how to build products that work intuitively
• Software engineers who want a solid understanding of human-computer interaction and UX design
• Entrepreneurs looking to create well-designed products that stand out from the competition
• Marketers who want to gain a deep understanding of customers
• Newcomers to design who are considering making a switch to HCI or UX design
Lesson 0: Introductions and welcome
• An introduction to courses from the Interaction Design Foundation
• Let our community help you
• How to earn your Course Certificate
• Expand your network and grow your skills in our online forums
• Meet and learn from design professionals in your area
• Gain Timeless Knowledge Through Courses From The Interaction Design Foundation
• Mandatory lessons vs. Optional lessons
• A mix between video-based and text-based lesson content
Lesson 1: Introducing Human-computer Interaction
• HCI 1
• What is HCI?
• Changes and trends
• Dialogue with the world
Lesson 2: Interaction Design
• HCI 2
• HCI 3
• HCI 4
• 5 Stages in the Interaction Design Process
• Learn to Prioritize in Your Interaction Design Process
• User Focus – Personae
• User Focus – Probes
• Scenarios
• Introduction and Structure
• Navigation Design – Four Golden Rules
• Navigation Design – Global: Between Screens, Within the Application
• Navigation Design – Wider Still: Between Applications and Beyond
• Design and Layout
• Whitespace
• Physical Devices Too
• User Action and Control
• Appropriate Appearance
• Exercise: Analysing Website Navigation and Screen Design
• Why do You Need Prototyping
• Windows 8: The Animated Evaluation
Lesson 3: Cognition and Perception
• The Human: Perception and Cognition
• The Five Senses and Some More
• Eye and Vision
• Ear and Sound (Part One)
• Ear and Sound (Part Two)
• Activity: Optical Illusions – How Do They Work?
• In Short – Sight and Sound
• Selective attention test
• Man-Machine Nightmares: Chaos buttons human error and healthcare
Lesson 4: Memory
• Memory – Part 1 – Types of Memory
• Memory – Part 2 – Short-Term Memory
• Memory – Part 3 – Long-Term Memory
• Memory – Part 4 – Mezzanine Memory
• Memory – Part 5 – Reliable Memory
• Exercise: Using Memory
• Activity: Memory and Education – Do the politicians get it right?
• In Short – Memory
Lesson 5: Thinking and Action
• Thinking
• Exercise: Wason -Does it work?
• Into Action and Into the World
• Activity: Fitts’ Law – Try it yourself
Lesson 6: Emotion and Experience
• Emotion and Experience – Introduction
• Why UX Now?
• Emotions in Systems
• Emotion and Experience – Application Areas 1
• Emotion and Experience – Application Areas 2
• Emotion and Experience – Application Areas 3
• Emotion Theory – kinds of emotion, reason and emotion
• Emotion Theory – the happy mean, experience and enchantment
• Exercise: Does theory help?
• Designing Experience – Crackers case study
• Designing Experience – Exercise
• Designing for Peak Experience
• Designing for peak experience – Exercise
• Extended episodic experience – Introduction
• Extended episodic experience – Exercise
• The Drift Table
• Extended episodic experience – Theory
• Extended episodic experience – Theory Exercise
• Kursaal Flyers – Little does she know 1976
Lesson 7: Implementation
• Introduction: Implementation Support
• Screen and Resource Management
• Management and Architecture
• Toolkits
• Paint Models
• Event Models
• Exercise: Reviewing Code
• Software Architecture and General Frameworks
• Exercise: MVC in nuclear control room
• Exercise: Seeheim Scenario
• Activity: Learn to Programme a UI
Lesson 8: Evaluation
• 4 Types of Evaluation
• Studies and Experiments
• Exercise: Mobile App Evaluation
• Numbers and Statistics
• Exercise: Fitts’ Number Crunching
• From Data to Knowledge
• Exercise: Analysing and Interpreting Wason Card Test Data
• From Evaluation to Validation
Please contact us for the full course outline, schedules and for booking a private class.
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Working hours
Monday | 9:00 am - 6.00 pm |
Tuesday | 9:00 am - 6.00 pm |
Wednesday | 9:00 am - 6.00 pm |
Thursday | 9:00 am - 6.00 pm |
Friday | 9:00 am - 6.00 pm |
Saturday | Closed |
Sunday | Closed |