Sketchup & V-Ray
This course will provide you with the knowledge to advance your skills in SketchUp and V-Ray, focusing on step-by-step projects ...
for efficiently designing interior spaces. Covering everything from navigating the SketchUp interface to mastering V-Ray rendering techniques, you will perfect your 3D modeling and rendering abilities to create stunning visualizations effectively and professionally.
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AcumenITTrainingInc
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SKETCHUP & V-RAY
COURSE DESCRIPTION
This course is designed to jumpstart your Sketchup & V-Ray Journey, wherein we take you Step by Step Projects and get you up & running to design your favorite Interior Design space efficiently, quickly and in the right way.
WHO IS THIS COURSE FOR?
- Interior Designers
- Architects
- Students of Architecture & Interior Design
- Hobbyists
- Construction Professionals
- Anyone with an interest in 3D Modelling in Sketchup
- Anyone with an interest in 3D Rendering with Vray Next for Sketchup
COURSE OUTLINE
- Getting Started in SketchUp
- Selecting a template
- Exploring the SketchUp interface
- Saving and reopening a model
- Managing Units of Measurement
- Set units and precision in the Model Info window
- Introducing Drawing Basics and Concepts
- Drawing a line
- Creating a face
- Dividing faces
- Opening 3D shapes by erasing edges
- Healing deleted faces
- Knowing your inference types
- Finding and locking an inference
- Ensuring edges are aligned to axes
- Drawing Basic Shapes
- Drawing a rectangle or square
- Drawing a rotated rectangle
- Drawing a circle or ellipse
- Drawing a polygon
- Editing shapes
- Selecting Geometry
- Selecting a single entity
- Selecting multiple entities
- Adding and subtracting from a selection
- Pushing and Pulling Shapes into 3D
- Pulling a 3D shape from face
- Cutting a 3D shape out of your model
- Drawing Arcs
- Drawing with the Arc and Pie Tools
- Drawing with the 2-Point Arc Tool
- Drawing with the 3-Point Arc Tool
- Editing an Arc Entity
- Drawing Freehand Shapes
- Drawing freehand curves or polylines
- Editing a freehand curve
- Dividing, Splitting, and Exploding Lines and Faces
- Dividing a line
- Welding Lines
- Splitting a face
- Healing a face
- Exploding an entity
- Moving Entities Around
- Stretching Geometry
- Resizing surface entities
- Bending faces with Autofold
- Copying What You’ve Already Drawn
- Copying and pasting geometry
- Copying and multiplying geometry with the Move tool
- Rotating copies around an axis
- Erasing and Undoing
- Using the Undo Command
- Erasing Geometry
- Softening, Smoothing, and Hiding Geometry
- Flipping, Mirroring, Rotating and Arrays
- Using the Flip Tool
- Rotating geometry at an angle
- Corner Inference Grips
- Folding geometry along an axis
- Scaling Your Model or Parts of Your Model
- Scaling your entire model
- Scaling a selection proportionally
- Stretching or squishing geometry to scale
- Scaling components
- Extruding with Follow Me
- Automatically extruding a face with Follow Me
- Manually extruding a face with Follow Me
- Modeling a lathed shape with Follow Me
- Softening, Smoothing, and Hiding Geometry
- Understanding the edge properties
- Softening and smoothing edges at once
- Hiding geometry
- Viewing hidden geometry
- Offsetting a Line from Existing Geometry
- Measuring Angles and Distances to Model Precisely
- Measuring a distance
- Measuring an angle
- Editing guide lines
- Hiding and erasing guide lines
- Estimating building height accurately
- Measurements box quick reference
- Organizing a Model
- Grouping Geometry
- Working with Hierarchies in the Outliner
- Create a component
- Modeling Complex 3D Shapes with the Solid Tools
- Uniting solids into a single form
- Subtracting one solid from another (or use Intersect Faces with Model)
- Trimming one solid with another
- Leaving only the intersecting geometry
- Adding Text, Labels, and Dimensions to a Model
- Typing screen text
- Pointing to an entity with leader text
- Placing 3D text in your model
- Adjusting the Drawing Axes
- Resetting the drawing axes
- Hiding the drawing axes
- Aligning the drawing axes with the cardinal directions
- Importing and Exporting CAD Files
- Preparing a CAD file for import into SketchUp
- Importing a CAD file into SketchUp
- Exporting a SketchUp Model as a 2D CAD file
- Exporting a SketchUp Model as a 3D CAD file
- Starting with a CAD File in SketchUp
- Preparing an imported CAD file for modelling in SketchUp
- Building a model from a CAD floor plan
- Adding doors and windows to the model
- Letting the Fog Roll into Your Model
- Choosing a Style
- Applying Colors, Photos, Materials, and Textures
- Applying materials
- Replacing one material with another
- Editing materials
- Repositioning textures
- Managing and organizing materials
- Creating your own materials
- Modeling Terrain
- Enabling the Sandbox tools
- Slicing a Model to Peer Inside
- Adding a section plane
- Filling voids in section cuts
- Creating new geometry from a section plane
- Showing or hiding section planes, cuts, and fills
- Exporting section cut effects
- Walking through a Model
- Positioning the camera
- Looking around your model
- Walking through a model
- Creating Scenes
- Adding a scene
- Managing properties saved with a scene
- Updating a scene
- Sequencing scene tabs
- Deleting a scene
- Animating Scenes
- Casting Real-World Shadows
- Printing Views of a Model
- Selecting Page Setup options
- Selecting Document Setup options
- Selecting Print options and printing your model
- User Interface and Overview
- V-Ray Toolbar
- V-Ray Asset Editor
- V-Ray Frame Buffer
- V-Ray Color Picker
- V-Ray Menu
- V-Ray Utilities
- V-Ray Log Window
- Rendering with V-Ray
- GPU Rendering
- Interactive Rendering
- Viewport Rendering
- V-Ray Batch Render
- Settings
- Render
- Camera
- Render Output
- Animation
- Environment
- Material Override
- Swarm Settings
- Render Parameters
- Global Illumination
- Volumetric Environment
- Outlines
- Denoiser
- Configuration
- Materials
- Materials Overview
- Textures
- Applying Materials
- Scaling / Resizing Materials
- Material Render Preview
- Objects
- Objects – Infinite Plane
- Objects – Proxies
- Objects – Fur
- Environment
- Environment – Sunlight
- Environment – Dome Light / HDRI
- Lights Overview
- Types of Lights
- Omni Light
- Rectangle Light
- Spot Light
- Dome Light
- Sphere Light
- IES Light
- Mesh Light
- SunLight
- Applying lights in Interior and Exterior
- Interior and Exterior Render and Some Default Render Settings
Please contact us for schedules and for booking a private class.
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Duration
10 days
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Working hours
Monday | 9:00 am - 6.00 pm |
Tuesday | 9:00 am - 6.00 pm |
Wednesday | 9:00 am - 6.00 pm |
Thursday | 9:00 am - 6.00 pm |
Friday | 9:00 am - 6.00 pm |
Saturday | Closed |
Sunday | Closed |